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  • Regular Companions
  • Mercenaries
  • Finnean The Talking Weapon
  • Mythic Path-Exclusive Companions

There are quite a lot of companions to recruit in Pathfinder: Wrath of the Righteous. How else would you be able to create the good-aligned party of your dreams and the evil-aligned political party of your dreams in the same game?

Wrath of the Righteous is a game that places a lot of accent on the choices you, the player, brand - and these tin sometimes affect your chances of recruiting a party member! Some companions are sectional to sure Mythic Paths, too. This is a option that happens at the finish of Act Two, and then it's helpful to go into that choice forewarned and forearmed.

Regular Companions

Pathfinder-Wrath-of-the-Righteous-Kickstarter-Goals-Cover

Almost companions in Wrath of the Righteous fall under this heading, and they will likely make upwardly the majority of your political party in almost playthroughs. Hither'due south how to recruit them:

Seelah - Lawful Good Human

Seelah volition be automatically recruited at the start of the Prologue in the caverns underneath Kenabres.

  • If you choose the Lich Mythic Path at the stop of Human activity Ii, Seelah will leave your party permanently in Act 5.

Camellia - One-half-Elf

Also, Camellia is automatically recruited in the caverns underneath Kenabres, shortly subsequently Seelah.

Lann - Lawful Neutral Mongrel

After a short while in the caverns underneath Kenabres, you lot will encounter both Lann and Wenduag and recruit them both automatically and so they tin can take yous to the Mongrel dwelling house.

  • At the end of the Prologue, you must make choose whether to proceed Lann or Wenduag along for the ride. If y'all do not choose Lann hither, he volition go out.
  • If you chose Wenduag, you can make them have an honorable duel in Act Three. If y'all and so assert that Wenduag is the rightful primary of their tribe, you will be able to recruit him in Act Five.

Wenduag - Neutral Evil Mongrel

Wenduag joins automatically in the caverns underneath Kenabres along with Lann.

  • You lot must choose betwixt Lann and Wenduag at the end of the Prologue.
  • If you chose Lann, in that location are two more chances to recruit Wenduag in the game - once in Act Three and one time in Act Five if yous reject her again in Act Three.
  • If yous recruit Wenduag in Deed Three, she will beguile you further downwards the line and exit for good.

Woljif - Chaotic Neutral Tiefling

Woljif can be constitute in the basement of the Defender'southward Middle in Human activity One. He will be imprisoned and asking that you go him freed. To practice this, yous just demand to ask Irabeth to gratis him and he volition join you lot.

  • You must recruit Woljif earlier the story fight at the Defender's Heart or he will run away and be permanently unrecruitable.
  • This fight occurs roughly 3 days after the beginning of Act One.
  • Woljif volition go out the party at a certain signal in Deed 2 but can be re-recruited via a sidequest in Act Three.

Nenio - Truthful Neutral

You will become a random come across early on in Human activity One in which yous meet Nenio. Play forth with her science experiment and consummate the encounter to become the option to recruit her.

Ember - Neutral Good Elf

In the s-eastern quadrant of the Market Square in Kenabres in Deed 1 you will detect Ember being accosted past some Templars. Relieve her and y'all will get the option to recruit her.

  • You must save Ember before the story fight at the Defender's Heart or she volition die and be permanently unrecuitable.
  • The fight at the Defender's Heart happens approximately three days afterwards starting Act One.

Daeran - Neutral Evil Aasimar

You can begin a quest virtually the temple in the north-eastern quadrant of the Market Square in Kenabres that reveals the location of the Arendae Firm. Head in that location and complete the quest which will involve killing demons at a political party. Yous volition so see Daeran and go the pick to recruit him.

Sosiel - Neutral Skillful Human

Sosiel is presented to you lot by Queen Galfrey in Act Two. He volition be found in your military camp for introductions.

Regill - Lawful Evil Gnome

At some point in Act Two you lot will be asked to help a troop of Hellknights beingness attacked by Gargoyles. Head to that location and consummate the quest to meet and recruit Regill.

Arueshalae - Chaotic Neutral Succubus

In that location are ii ways to recruit Arushalae. If you lot unlocked the Azata Mythic Path during Act One at the Temple of Desna in the Market Square, yous can continue with this method and get her at Level Eight during Act Two.

  • While y'all are at the Lost Chapel, slide down the mountain using the Athletics cheque prompts near the Chapel's gates. You lot volition be on the lowest ground level again.
  • Search this area to become various encounters (so exist conscientious) including ane with a Kabiri Cultist who will have a Minor Sextant. Accept this item.
  • Search this area for the entrance to a Cave which should have a Small Harp within. Have this item too.
  • Place these two items on the Shrine of Desna which is found at the due south of the map at the center. There will be three hand interactions now - press them in this order: middle, right, left, middle. You will receive a vision of Arushaelae.
  • When you have part in the assail in Drezen, you volition find Arushaelae in the prison.

Alternatively, y'all can simply wait until Act 3 and recruit Arushaelae in the Greengates location on the map after taking intendance of her problem there. She volition exist recruited at a higher level, though.

Greybor - True Neutral Dwarf

You will encounter Greybor during the siege of Drezen in Act Two and tin recruit him fully during Act Three to assist him in his quest to slay a dragon.

  • If, after slaying the dragon with Greybor, you don't have plenty money to recruit him permanently, he will leave the party.
  • If this happens he can be constitute and so hired (for the same amount of money) at the Tavern in Drezen.

Trever - Chaotic Neutral Human

Recruiting Trever is a slightly involved process that requires that you make lots of correct choices in previous conversations.

  • Once Sosiel receives the unique shield Immaculate Petal, never let it go out your inventory. It's best to merely go on it equipped to Sosiel to be condom.
  • When talking to Sosiel, brand sure you choice dialogue options that imply that Trever might accept been inverse by the war.
  • In Act Three, complete Sosiel'due south companion quest and pick the option that prompts you to get the total story from the other survivors at the Lost Chapel.
  • At the Lost Chapel, talk to the other survivors and once more imply that Trever might have lost his way thanks to the war.
  • In Act Four y'all will see an individual called "The Dire 1" - you lot must laissez passer a Perception check to realize that this is Trever.
  • Afterward the Battlebliss questline bring Sosiel to the arena and arrange for him and The Dire One to fight. Brand sure you option options that avert fighting and become Sosiel to enhance his shield.
  • When at that place is a dialogue prompt that mentions taking Trever habitation, selection it and you will recruit him.

Mercenaries

Pathfinder Wrath of the Righteous Hilor

While there are plenty of companions to find and recruit in the game, you lot may wish to recruit mercenaries instead to make full out your ranks. Mercenaries tin be whatsoever class and be built entirely to your specifications, unlike the regular companions who may accept been built in means you disapprove of.

To recruit mercenaries, you lot need to talk to Hilor (or any of his stand-ins) and pay him a sum of money. This is unremarkably quite a hefty corporeality of cash but having an unabridged extra body around can be well worth it.

The table below details Hilor'due south locations in each Act.

When? Hilor's (Or a Stand up-In) Location
Act Ane The Defender'due south Heart Tavern
Human activity Two In the crusade encampment
Act Three The second floor of the Inn in Drezen
Human action 4 In the Fleshmarkets
Act 5 The 2nd floor of the Inn in Drezen

Finnean The Talking Weapon

finnean the talking weapon

Finnean is not a standard companion but he is someone y'all tin recruit and go along with you at all times. He is a sentient weapon with dialogue, quests, and abilities of his own. He can be turned into any weapon type which is really handy for characters who use rare weapon types.

  • To get Finnean, you must first recruit Woljif in Human action One.
  • During Woljif's companion quest in Human action One, yous can find Finnean at the Ancientries and Wonders Shop.

Mythic Path-Exclusive Companions

Pathfinder Wrath of the Righteous Lich Art

The post-obit companions are only available if you accept certain Mythic Paths in the game. The Lich-exclusive party members may need the Ziggurat project requested by the lich Zacharius to exist completed in Cause Management Mode.

Some of these entries are incredibly spoileriffic and then take caution.

Staunton Vhane - Aeon Road

Once you lot have reached Act Three, if you accept chosen to take the Aeon Mythic Path it is possible to redeem Staunton Vhane. There will be a Mythic Quest that involves a rift appearing on the stairs in Drezen. Within the rift, you will be able to try and convince Staunton to deny Minahgo'southward wiles - if successful, Staunton can bring together your party.

Staunton Vhane - Lich Route

At the finish of Act Two you lot will fight Staunton alongside Minahgo and Nurah - kill him and then in Act Three you must choose the option that has his corpse put into Drezen's prison. Hither, a Lich grapheme can resurrect him.

Delamere - Lich Road

Once the Ziggurat projection is completed in Deed 3, head to the Temple of the Good Hunt to the w of Drezen. Within you can find the corpse of Delamere and resurrect her.

Ciar - Lich Route

In Deed Iii you lot can complete a quest for Ciar chosen Vengeance of Sarkoris which involves going to Wintersun to notice Morveg.

  • Consummate this quest and and so look until much later in the game.
  • At some betoken, yous will receive a notification that Ciar'south crusaders are hanging effectually your Ziggurat.
  • Face up Ciar and pick the dialogue prompt that insults Morveg and reveals how he died.
  • Become to the Ziggurat and kill the crusaders there. At this betoken, you lot can enhance Ciar equally your thrall.

Kestoglyr - Lich Route

During the Colyphyr Mines dungeon in Human activity Four, there is an optional meet with Kestoglyr and some Bodaks. In one case this encounter is completed you lot get the pick to raise him - he will join the party in Human activity Five.

Queen Galfrey - Lich Route

In Act Five, you tin can choose to kill Queen Galfrey. She tin then be immediately raised to join your political party.

NEXT: Pathfinder: Wrath Of The Righteous - Things To Do After You Beat The Game