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Life Is Strange 2 Consequences

Episode three - Wastelands

This episode will take you approximately 2 to three hours to complete and there are half-dozen collectables to pick up across the 15 chapters.

A video showing all collectable locations has been provided below:

Video by Maka91

Chapter 1 - Summer Breakup

There are no collectables within this chapter.

Episode 3 starts with a recap of the story and so far, subsequently which you find yourself back in your house, three months before the incident. When you gain control of Sean, interact with the items around your room if yous wish, then exit your room into the hallway. To find Daniel there are several places you can look in with cn_O. You lot tin search the door in front of you (and accept a look effectually Daniel's bedroom while y'all're there), behind the bathroom door, backside the door reverse the kitchen counter and behind the closet door next to the front door. Search the door in between the two bookcases in the living room to detect Daniel.

Once you lot've institute Daniel yous will tell him off until y'all are interrupted past your dad. Talk to your dad and he will ask you to go apologise to Daniel. Get out your room and knock cn_X on the door reverse. In one case inside, go Daniel to listen to you past discussing 2 of the objects (toys) around the room with him (expect for the blueish pointer). Printing cn_O to try and convince him to heed to y'all. After you've discussed two items with him, he'll place the toy aeroplane downward side by side to him. Discuss the aeroplane and you'll sit down with Daniel, where you will talk to him to end the chapter.

Chapter 2 - RISE AND Smoothen

There is one collectable in this chapter and in that location is also an opportunity to go the trophy related to 'starting a drawing'.

When y'all wake up in the tent, y'all can get into your backpack and read through your diary to catch up on what's been happening for Sean between episodes 2 and 3. Exit the tent to find yourself in a military camp. At that place are lots of people/things you can interact inside the campsite before you progress with the story. Outset, it's time to pick upwards the first collectable.

In front of your tent, you will come across a burnt-out bivouac and a canis familiaris. Pet the domestic dog with cn_X and he will get upwards and wander off. Follow him to an expanse behind the washing upwardly area and he volition sit down over again. Pet him once more than and follow him to his adjacent spot, behind Jacob'south tent:

collectable 1 location

Here he volition dig upwardly a bird skull:

collectable 1

Choice it up to earn:

Return to the tree stump adjacent to where y'all beginning petted the dog, sit and depict with cn_X :

Sit and draw location

Concur cn_X to observe your surround then look down at the page and move cn_LS to depict the outline of the camp. You can stand up now or go along drawing the pic until it is finished. When you've had enough, stand up to earn:

Things to interact with at the campsite:

*** Spoiler - click to reveal ***

  • Audit Finn's tent, which is to the right of yours.
  • Inspect Jacob'southward tent, on the other side of the campsite near the water coolers.
  • Talk to Jacob and assistance him terminate his letter.

When you've finished looking around the army camp, head to the centre of the site to observe the breakfast area and 'pour and potable coffee' with cn_X . After talking to your swain campers it's fourth dimension to go find Daniel and Finn down at the lake. Head behind the breakfast area and you will see a 'lake sign' ahead of y'all. The path to the lake is to the right of this sign. Caput down the path to end the chapter.

CHAPTER 3 - DAGGERS Fatigued

There are no collectables within this chapter.

Afterward the cutscene, discuss Daniel's throwing ability with Finn, after which it's fourth dimension to show off your pocketknife skills. Wait until the white dotted line is in the bullseye and throw the pocketknife with cn_R2. Finn with requite you some tips on aiming and so give you lot a chance to throw once again. Hold cn_L2 to stabilise your arm, which will focus in on the bullseye and ho-hum downwards the reticule movement. Throw the knife with cn_R2 when it is in the centre of the bullseye. Subsequently Finn's delight at your throw, he'll ask y'all to do it over again. Throw the pocketknife a final time and it won't exactly get where you await it to. Conversation to Daniel and make up one's mind whether to ask about the watch, then follow him upwards the path and back through the camp to end the chapter.

CHAPTER 4 - REDWOOD Pall

There are no collectables inside this chapter, which consists of travelling to work in the truck and chatting to your fellow campers.

CHAPTER 5 - CASH CROP

There is one collectable within this chapter.

On your way into work choose to arbitrate or not, so talk to Merrill. When you sit downwardly at the table it's time for a mini-game. To trim the buds, press cn_L2 or cn_R2 when the white ring is in line with the edge of the circle. Getting the timing perfect will speed up the mini-game. Don't worry if you go the timing wrong every bit the game volition boring down if you're struggling to keep upwardly. Every now and so, you'll take to clean your pair of scissors with cn_X.

Later reaching a score of eight, you lot will exist able to pick upward the pen in the middle of the tabular array:

collectable 2

And will earn:

When you reach a score of 12 you lot'll be all done for the solar day and the chapter will finish.

Chapter 6 - THE TRIMMIGRANTS

There is one collectable inside this chapter.

After getting out of the truck, chat to Finn and follow him back to camp. When yous get to camp, Finn will walk away and sit down down past a tree. Talk to him and he volition throw a carved stick over his shoulder to this location:

collectable 3

Walk around and pick information technology upwardly to earn:

At present you're dorsum at camp you have a task to do before going down to the lake with Daniel. At that place are too a few people you tin chat to at the campsite:

*** Spoiler - click to reveal ***

  • Talk to Cassidy, who is sat playing her guitar.
  • Sit on the bench past the burn down and talk to Hannah.
  • Go to the kitchen area where Daniel is washing upward and offer to assist/ask for assistance with your chores.

There's also another opportunity to 'southit and draw' in the chair by your tent.

When you've finished exploring, move the water tanks from behind Jacob'due south tent to the shower and kitchen. Select the tanks with cn_X and mash cn_X to selection them upward. Carry one to the shower (over by the behemothic redwood) and one to the kitchen (in the centre of the campsite), and then you can head downwards to the lake to meet Daniel.

CHAPTER 7 - SKIPPING STONES

There is 1 collectable within this chapter.

After the cutscene with Daniel, you can detect the side by side collectable in this episode. Plough effectually and walk forrard and slightly left towards the lake. In that location volition exist a couple of fallen tree logs piled up along the border of the surface area; behind the logs, you volition find a fossil:

collectable 4

Pick it upward to earn:

Dark-green Thumbs

Find optional collectible #four in Episode 3

Green Thumbs

ii guides Offline Game Mode Single Player Collectable

Walk dorsum to the fallen tree blocking the pathway around the lake. Hold cn_L2 and ask Daniel to lift the trunk with cn_O . Walk to the edge of the lake and up to the pine cones, where yous tin train Daniel's precision with cn_L2 and cn_B . Next, select the mushrooms (cn_L2 ) to train destruction (cn_O ), and finally select the stones (cn_L2 ) to train command. After the training, take a conversation with Daniel and watch the cutscene to end the affiliate.

Affiliate 8 - Campfire TALES

There are no collectables inside this chapter.

In this affiliate, you lot'll sit around the fire and chat to your fellow campers. There is some other opportunity to 'sit and describe' here. You lot tin also choose to smoke, potable and tell a sad story. Choose to either go to bed when Daniel wants to or stay behind and go a haircut. Head back to the tent to end the affiliate.

CHAPTER 9 - DAILY GRIND

There are no collectables within this chapter, which consists of cutscenes only with no player-controlled sections.

CHAPTER 10 - PAY Twenty-four hours

There are no collectables within this affiliate.

When the affiliate begins y'all will be sat outside the part chatting about payment. One time inside, watch the scene play out and choose to take the blame or say nothing to terminate the chapter.

Chapter 11 - THE Oath

At that place are no collectables within this affiliate.

Subsequently chatting to your swain campers, follow the path down towards camp until you see Finn on your left. Daniel will run off towards campsite, ending the chapter.

Affiliate 12 - PARADISE LOST

There is one collectable within this chapter.

The decisions you make within this chapter will affect the mode the rest of the episode plays out. Y'all can either chat with Finn and cull to go on the heist with him or determine not to do the heist and take Cassidy'southward side. The collectables are available in either storyline, and then side with either person every bit you wish.

To begin, chat with Finn and choose to either take his side or not regarding the heist. If you have his side, he will tell you to go and talk to Daniel and come and find him when you lot're ready.

Continue down the path into the campsite and talk to Cassidy. Ingrid will say she'll get out y'all two alone and walk abroad; we'll come back and talk to her afterward on. For now, talk to Cassidy and choose to either get a tattoo or not. Permit her to pick the blueprint or choose yourself. Subsequently you've finished, become and talk to Ingrid again. She will say she is packing up her tent and there are a few things outside her tent if you wish to have them before they are thrown away. Become to her tent and interact with their stuff:

collectable 5

To earn:

Dancing Days

Find optional collectible #5 in Episode 3

Dancing Days

2 guides Offline Game Mode Single Player Collectable

Chat to the residual of your campers and say farewell if yous wish to. This is the indicate at which the affiliate will split and affect the rest of the episode:

If you've taken Finn'south side - Go and talk to Daniel and take him to the heist cn_O. Afterward describing the plan to Daniel, the chapter volition end.

If yous've taken Cassidy'due south side - Go back along the path by Finn towards the lake. Equally the lake comes into view, the chapter volition end.

Notation: If you've taken Finn's side and decided to do the heist, y'all can still get back on your determination and side with Cassidy in the next chapter.

CHAPTER 13 - MIDNIGHT SWIM

There are no collectables within this chapter.

If yous don't go down to the lake to see Cassidy, you will skip this chapter.

Decide to go into the lake or non, so either tell Cassidy the heist is a stupid idea or admit you're going to assistance them. If you admit to helping Finn, Cassidy volition storm off and you will re-bring together Finn and Daniel at camp. If yous say it'south a stupid idea, y'all will have a few more scenes with Cassidy within this affiliate.

Affiliate 14 - UNDER THE HOOD

There are several ways in which you tin can go about the next couple of chapters; you can either choose to be stealthy to avoid alerting Big Joe and Merril or use Daniel'south power to force your fashion into places. One method to get to the end of the episode is described below, but feel free to experiment and discover other means into the house.

If you agreed to do the heist:

Follow Finn and Daniel down the path until y'all come to a locked gate. Employ cn_L1 and cn_O to inquire Daniel to force the gate open. One time inside, endeavor the iv doors on the truck and car to discover them all locked. You can then interact with the yellow locker at the back of the area:

collectable 6 locker

Enquire Daniel to strength it open. You lot can also observe a screwdriver in the toolbox in the shed in the back right of the expanse and forcefulness information technology open yourself. Once inside the locker, look at the bullet cartridges on the peak shelf (cn_T ) and pick one up with cn_X :

collectable 6

To earn:

One Of Us

Find optional collectible #half-dozen in Episode 3

One Of Us

ii guides Offline Game Mode Single Player Collectable

As well as the following, if you take collected all the souvenirs within this episode:

Puncture the tyres on the car to avert Big Joe following you lot. Forcefulness open the rearview window on the truck and inquire Daniel to climb in and unlock the door from the within. Once the truck is unlocked, you tin can drive off with Finn and Daniel.

If you did not concord to practice the heist:

Later on spending time with Cassidy, you lot will discover that Daniel and Finn are missing. Follow Cassidy down the path until you come to the unlocked gate. You will find both the machine and truck still parked inside the area. Bank check the doors of the truck to detect it locked. You can now go to the shed and pick up the screwdriver in the toolbox and use it to forcefulness open the xanthous locker, as shown in the screenshot higher up. Option up a bullet cartridge to earn:

One Of U.s.a.

Discover optional collectible #6 in Episode 3

One Of Us

2 guides Offline Game Mode Single Player Collectable

Also as the following, if you have nerveless all the souvenirs within this episode:

Use the screwdriver to puncture the tyres on the car. Climb up into the dorsum of the truck and strength open the rearview window, then unlock the doors. Climb back down off the dorsum of the truck and enter the truck through the at present open up door to drive away.

CHAPTER fifteen - BAD HARVEST

There are no collectables within this chapter.

If y'all agreed to do the heist:

Once at the farm, head through the greenhouse and up to the house. There are several security cameras inside this area; you lot tin inquire Daniel to destroy them earlier they see you if you want to encompass your tracks. Now yous need to find a mode inside the business firm.

Open the greenish side door with Finn's kitchen key and head toward the living room door. When you try and open up it you lot'll detect it's blocked from the other side. Exit the edifice, turn left and go around the back of the building. Peer in the window and you lot volition see the door has a lock-bar on it; ask Daniel to lift information technology with cn_L2 and cn_S. You can then go back within and enter the living room.

If you did non concur to do the heist:

Sneak through the greenhouse with Cassidy and open the green kitchen door to find Daniel and Finn. Daniel will force open up the living room door and walk in, ending the chapter.

In both playthroughs:

Merrill will come up out and question you. Cull wisely now; obey or discuss, use Daniel's power or say nothing. Sentinel the final few scenes of the affiliate to earn:

Bank check the terminal choices screen to see the different actions and consequences you lot could have chosen during the episode.

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Life Is Strange 2 Consequences,

Source: https://www.truetrophies.com/game/Life-Is-Strange-2/walkthrough/5

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