Dark Souls 3 Camera Fix
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Dark Souls 3 Camera Fix,
Source: https://www.nexusmods.com/darksouls3/mods/909?tab=posts
Posted by: nelsonmort1981.blogspot.com
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VORTEX
The powerful open-source modernistic managing director from Nexus Mods.
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Source: https://www.nexusmods.com/darksouls3/mods/909?tab=posts
Posted by: nelsonmort1981.blogspot.com
84 comments
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Mucilaginous
Is in that location a mode for camera sensitivity to be inverse? I have both at 0 and information technology'southward unplayable for me.
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Viscid
use youre mouse software and make the dpi super low, and if its actually low, have a seocnd mouse with the dpi regular so you tin employ that for inventory/2nd monitor.
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Mucilaginous
There are mouse software that let you set the dpi per game settings, so personally in Darksouls 3 i accept the dpi set to 400 and i can finally have the right sensitivity in game but if i alt-tab it automatically go dorsum to the default dpi settings, i'thousand using a G403 and the Ghub software to achive this
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Sticky
How can I make this work with Cinders? I used it in vanilla and I loved it
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Viscid
Is there a way to make the camera farther away without cranking up the fov? 0.1 seems to be the cap, which doesn't really brand that much of a departure.
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Sticky
Sorry if this is a stupid question i just want to exist sure, any risk for a ban when using this mod? I never modded darksouls equally im afraid to become banned. Anyways testing this at present.
Edit: Modernistic is working, wish i would accept institute it before ng+4
Whatever pick to FULLY disable the camera movement that automatically happens when walking left or right?
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Mucilaginous
@ReaperAnon idk if you're already working on it, but I'd really like to run into a solution for Elden Band.
Since I don't want to always rely on other people, I figured I could take a look at it myself,
simply I can't seem to find detailed information on how to create these dinput-mods, or I rather don't know what to search for specifically.
Can y'all point me to a tutorial or depict a workflow or something? Or maybe share the source code for your DS2 and three solutions on github?
Any help is appreciated.
Edit: I have CS groundwork, so no necessity for ELI5.
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Viscid
I third this. Elden Band is unplayable with the AWFUL camera that only loosely follows your character.
erkam
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Aye plz, can this mod be carried over to Elden Ring somehow. It can't exist that difficult. Besides Elden Ring is supposed to exist experienced with much improve camera controls imo, it definitely deserves it
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if whatsoever of y'all find a fix somewhere else please allow us know hither or simply make a Mod post for Elden ring telling people how, or hopefully the files themself. If anyone knows how to access the files that would be a large help, Its a lilliputian out of my wheel firm at the moment.
Woski
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I came to ask what others have already lol. I can alive with the FOV but I deceit play with this stupid Camera Auto centre on Movement s***!!! So if your capable(its beyond what I tin figure with the files the way they are) that would be astonishing and you would be a hero to thousands
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Pasty
Is in that location a version that doesn't require dinput8.dll?
because it conflicts with Mods engine
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Sticky
I'm sorry, but I can't seem to get this modern to work. I am using LazyLoader to concatenation load my .dll files, WexDust shows upwards perfectly fine just no thing what, evem if I specify in lazy loader's ini file to load "CameraControl.dll" it will not work, no affair if the config file is in the dll folder or not. Is in that location something I am missing? This is a mod I would really like to get working equally DS3's fov makes me feel uneasy.
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Sticky
I got this to work today, lazyloader specifies that some few mods with a dinput8.dll file have to be chainloaded so after a lot of renaming, shifting files around ect. I at present have the dllmods binder with modengine dinput8.dll and ingamedeathcounter dinput8.dll renamed and both their ini files, merely neither are listed in the lazyloader .ini file and work fine, the photographic camera mod meanwhile is listed as chainloaded in the lazyloader ini with it'south dinput8.dll renamed and the ini in the main directory. I promise I worded that not also confusingly...